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Obscure Art and Music's avatar

What a game “is” changed. As the market grew, they changed to being funded so largely, that they could directly compete with other large funded mainstream entertainment vehicles including big sports and movies.

Bryce Hudson's avatar

I agree with games being loaded up with unnecessary content and mechanics.

PS2 era saw sequels in a couple years with new story and new environments and lots fun to be had.

Games shouldn’t be designed to do EVERYTHING.

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